Main Challenges
1
Transitioning paper to online
with minimum method adjustments
2
Connecting Phisical and digital experiences
3
Multiple Personas
Diverse age groups of students, and teachers
Research
Interviews
Main Takeaways & Insights
Competitors Analysis
Verity of actions and interactions
Easy to find and varied the tool bar
Unnecessary action which can adds clutter to the screen and burden the student select one
Easy UI and UX for opening a class and integrative to other software such as google classroom.
User Types and Personas
Role: Class educator
Tech Savvy: Medium
Balance the focus between educating students and teach the necessary curriculum.
Increase student engagement
Improve learning outcomes
Create collaborative classroom environment
Answer group and individual needs
Save time on administrative tasks
Classes lack critical and creative thinking
Lack of training and support
in new technologies.Handling complex technology and bureaucracy.
Role: Student
Tech Savvy: Medium
Public: Minority
Age: Teenager
Lack of computer knowledge but has tech orientation from their smartphone. Low patience to studying with a will to succeed in life.
Achieve academic success to improve his family's condition
Balance study's ambition with fun.
Curiosity to learn on tech
Limited resources such as computer
Gets bored easily with passive learning.
Focus challenges Easily distracted by friends or phone.
Struggles in social prespectives
Role: Student
Tech Savvy: High
Public: Midclass
Age: Child
High tech skills from childhood. Fast learner, but get board quickly. Limited patience for classes and little attention.
Have fun on games, and engaging activities
Balance study's ambition with fun
Succeed in classes for good impression
Maintain a successful image of student
Traditional classes are boring
Slow paced classes make her loose interest
Short focus and search for exitment
Users Flow Maps
As the class experience involve physical and digital realms, every task for each user group follows a distinct path, even though several paths involve both.
Design
Final Design - Student
Student View
Navigation - The student can navigate threw tools from the tool Icon and inside the tool pages from the page header.
Feedback Design
Final Design - Teacher
Add New Class
Live Session
Home Work
Usabillity Testing
Test teacher’s Flows Select a class and play
Improve user experience before developing
Improve user experience before developing
Add a new class
Select a class and play
Give homework
Check Homework
Find the form
Mark the dot
Eliminate dote
Point the error
2 Teacher
5 Students
Task Success
Expressions
Difficulties
Compilation Results
Add a new class
Select a class and play
Give homework
Check Homework
Student
Find the form
Mark the dot
Eliminate dote
Findings and Solutions - Teacher
List Comprehension
Progress bar
Teachers found it hard to understand the exact student location, so we switched to steps and non-non-linear bars.
Open details button
Teachers didn't notice the interaction of "click-a-row-to-open-details", so I added a fixed button for every row, to be explicit action.
Homework Location
In the first version, the homework location was outside of the current class. As a consequence of the confusion it made, we positioned it inside the current class, at a side panel.
Square Actions
Elimination Mark
The elimination mark was shown near the dot, but that confused the users, so we shifted to be on the dot.